How Do Rankings Work?

  • “If it wasn’t for the rankings, I wouldn’t enjoy competitive play anywhere near as much. My favourite part of the game.” – Michael Clarke, seasoned wargamer.

    The rankings represent a year’s worth of tournament results for players across the country. They serve as a source of pride and play a role in qualifying for the Kings of War Australian Masters for those interested.

    The Rankings/Masters committee includes a representative from each state with a competitive scene that nominated one. The role of this group is to decide the guidelines for rankings and how the Masters will function. The current members are:

    Non-voting chair: None this year. Chair is currently held by Adam MacAskill.
    NSW: Adam MacAskill
    ACT: Dan Harwood
    QLD: Luke Schafer
    SA: Lance Holden
    VIC: Stephen Tuck
    WA: No nominated representative from the scene
    NT: No known scene
    TAS: No known scene

    To qualify, a tournament must have a minimum of 8 players and at least 3 games.

    Your rankings score is calculated based on your best three scores from the events you have attended. The score for each event is calculated using a formula inspired by the UK scene.

    Event Scoring:

    • One-day event with 4 games: Max score = (number of players) + 60

    • One-day event with 3 games: Max score = (number of players) + 60 – 5

    • Two-day event: Max score = (number of players) + 70

    The number of players for scoring purposes is always capped at 30. The player who wins the event achieves the maximum score, and the scoring increment for subsequent players is determined by dividing the max score by the number of players who actually attended.

    For Ambush tournaments, a minimum of 4 games is required. If exactly 4 games are played, a -10 point modifier is applied, or a -5 point modifier for 5 or more.

    • Ambush event with 4 games: Max score = (number of players) + 60 – 10

    • Ambush event with 5+ games: Max score = (number of players) + 60 – 5

    Here is an example of how it may look for the top ten in events of varying numbers: